


It is in this part of the design that the games concept truly excels, instead of learning skills you meet friends, instead of fighting enemies you tackle the changing levels as a team, you must use your brain and work out the correct way and place to make use of each characters skills to guide you through the story, a concept I really warmed to.

On your journey however you meet various other quadrangles of different sizes that provide different skills including a short wide pink one that functions as a trampoline, a large blue square that cant jump very high but floats on water and a tall slim yellow one that jumps to enormous heights. Thomas, as the name suggests, begins the story as a lone jumping rectangle that you guide through various simple side scrolling levels. He is an AI gone rogue, but an AI with a heart that is ultimately filled with friendship and heroism as he joins a band of other misfit AI to escape into the world. Originally finding its way into my life as one of the PS+ freebies for April, Thomas Was Alone was randomly selected to be the first game I've played in a long time on the dust collector called my PS Vita. Sporting hilarious narration, beautifully simplistic design and truly enjoyable mechanics that was only let down by the simple technicality that there was just not enough of it. Sporting hilarious narration, beautifully Mike Bithell makes a game that is such an incredible joy to play, I hated having it finished. Mike Bithell makes a game that is such an incredible joy to play, I hated having it finished.
